Hybridizations between Technology and Crafts

On the 5th, 6th and 7th of November, in the MAC (Museum of Contemporary Art of Lima), an exhibition and a series of activities will take place that will mix crafts, tourism and gastronomy with technology.

Rethinking-Crafts | Concept: Crafts + technology:

Exhibition that shows how crafts and technology can be joined to innovate: “Textile biotechnology”.

With hybridization between crafts and textile technology we intend to look at the concepts of Peruvian textile crafts and those of the new sector technologies, to  create a dialogue between them, leading to mutual support and understanding.

We will start with local pima cotton and alpaca fibres. In the laboratory, at first in Aitex (Technological Institute located in Alcoy, Spain) and then during the course of the hybridization itself in Lima, new technical features will be added to these fibres, using local raw materials.

The Aitex technical engineer will collect the untreated fibres and local minerals, as well as other yarns and their own latest materiality; and will manipulate them and combine them with minerals and other fibres to give them greater technical performance.

Some 15 samples will be woven in Spain and, when it is time for Hybridization, the Peruvian artisan weavers will use their backstrap looms to weave the different textile samples and illustrate these innovations.

Rethinking-Gastronomy | Concept: Gastronomy + technology:
Demo of innovation in the gastronomy section.

The senses involved in gastronomy go beyond taste and smell. There are other ways of perceiving food: by touch, heat, colour, smell, and the different sensations that all of these generate.

The Interactive and Digital Gastronomy Hybridization workshop enables perception to be acquired by means of sounds and generative art, visualising experiences through digitalization and visual recreation.

Every typical dish and its ingredients have a way of being that, translated into digital information, causes the senses to be dematerialized and converted into another type of language, becoming the starting point for corporeality and the creation of new products within or outside the culinary field.

Rethinking-Tourism | Concept: Tourism + technology + experience:
Tourism 3.0. Technology and gamification applied to tourism: virtual reality.


Two virtual scenes will be made:

1. Aerial approach to the city of Lima from which the user can locate and virtually visit the Malecón de Miraflores and the city’s historic centre.
In this experience the user flies virtually over the city of Lima and, by means of a virtual reality device, can activate different spaces, like the Malecón de Miraflores, the Plaza de San Martín and the Plaza Mayor. After selecting the visiting point, the user is submerged in a 360º interactive photograph in which virtual screens open out and audios recount the main points of interest of the monuments and tourist landmarks, just like a guide.

2. Route through the Machu Picchu.
Route through the Machu Picchu using 360º interactive photos showing the great views and the key points of this archaeological complex. The experience of the 360º photo is completed by means of audios and 3D dropdown photos which act as a user guide during the visit and increase the tourist experience.

For these experiences, 360º interactive photos, with which the user can interact, will be used. These experiences will be viewed by means of new virtual reality devices, such as Oculus Rift DK2. This device allows the user to explore and interact with the different scenes in real time by means of head movements.

The aim is to show Peru’s emblematic tourist places in an expanded way, including virtual elements that act as guide, amplify the tourist experience and allow tourist spaces that are not easily accessible to people with reduced mobility to be visited.

MAC (Museum of Contemporary Art). Av. Almirante Miguel Grau 1511, Barranco.
Open to the public. Free admission. Limited capacity.

5th, 6th (from 11:00 – 20:00 h.) and 7th (from 11:00 – 18:00 h.) of November.

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